Wednesday, November 5, 2014

Just an update for my Log fly through assignment. Extra lighting has now been added. It consists of a huge spot light over head that stays just in front of the camera. This has created a sense of depth by pushing the background into a lighter haze associated with distance. This was key to getting the look I wanted. Thanks Maya 'foggy spot light' and thanks Rachel for pointing that out. That is a function that I will utilise a lot as I love atmospheric lighting. Must also remember that it can be done in post as the lighting slows down render time but have to say it is convenient to do it all in Maya with quick render check etc. The bump was also softened on the trees which also helped to provide more realism.

Full render has now been done but will also do another as will need to soften the shadowing created by the extra lighting.

A point light was also installed inside the log (thankfully we found the texturing in my dodgy filling system) and this also will need to be softened for another final render.


All in all I'm pretty happy with the out come. Going to have to seriously keep the swat up on Maya, hopefully Ill get some time over the break to keep the hand in.

No comments:

Post a Comment